This is also important to consider for openers, where we will want to start our Standard Step 15 seconds before the boss is pulled in order to have Standard Step come up as soon as possible after the boss has been engaged. You can filter your search by including or excluding tags. In the picture above there are 4 target dummies that are 5y apart from each other and marked #1-#4. Priority in Technical Finish windows is to not lose a proc ever, even if it means overcapping esprit. Losing a Reverse Cascade / Rising Windmill proc is a 92 potency loss over our average GCD potency. Generally speaking, we should only worry about these steps/tiers when determining what our BiS gear set is, which may involve changing around materia melds to ensure there are as few wasted secondary stat points as possible. Both these jobs will generally stay closer to base 2.50 GCD so will have comparable esprit generation. Current BiS gear for The Epic of Alexander (5.3) – This gear set is a combination of ilvl 470 and 475 pieces because the content syncs to ilvl 475. Generally speaking, the damage increase you get from stats as DNC is ranked in order of: Weapon Damage > Dexterity > Crit > Direct Hit > Det >>>> Skill SpeedMelding Priority: Crit > DH > Det. Therefore, consideration of Dance Partner’s esprit generation should only be used in Dance Partner selection if available Dance Partners are near equal in DPS gain they would get from your buffs. Omicron Shoes of Casting Undyed. The second point is a little bit trickier figuring out since it’s not a direct damage % increase and instead a crit/dh hit rate % increase. You DO continue to do auto attacks while dancing. Chasing Shadows | Final Fantasy A Realm Reborn Wiki | Fandom Some rotations will be better able to use excessive amounts of esprit due to the timing of the Flourish cast while some rotations may be forced to use Flourish GCD procs while capped on esprit because they would otherwise lose the proc. This should only really be considered in an optimized setting such as speed killing. Losing a Fountainfall / Bloodshower proc is a 142 potency loss over our average GCD potency. Generally speaking, the gain in this extra GCD is not worth the loss of the Crit, DH, or Determination stats you could have in place of the Skill Speed. The rotational flow of DNC is a simple combo / proc GCD system coupled with two dance abilities, Standard Step and Technical Step, on a 30 second and 2 min cooldown respectively. So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). Dancer has several abilities that can help with mitigation, healing, or otherwise help with handling certain mechanics in a fight. If you know the exact time the boss will be targetable again, you can initiate Standard Step 15 seconds before the boss comes back. At 1000 potency over the course of 5 seconds of dancing, this ability does 500 potency per GCD’s worth of time. The actual graph of Determination vs Damage% increase actually looks more like a staircase: What this means is that when you are at a specific tier (step), adding 1 point in Determination will have no effect on your damage unless it moves you to the next tier (step). It is important then that Technical Finish and Devilment are up for the entirety of these other raid buffs. You can hold up to 4 feathers. Additionally, their songs (although oGCDs) technically have a chance to generate esprit because they are classified as “spells”. Gamer Escape’s Top 5 Reviewed Games of 2020. Since the DH multiplier is a static 1.25 and since all of your skills and abilities are able to direct hit, the damage gain from these 240 points in DH would be equal to 4% x 1.25 = 1% damage increase. Description. All of these factors make Samurai our best option for a Dance Partner. DNC is the DPS job that does the least amount of personal damage; however, it makes up for it by providing high damage increasing buffs to your raid group. These delays are generally only worth it if you would not lose a cast of Technical Finish / Devilment in the fight with the delay. The damage% increase Skill Speed gives to auto attacks has the same differences between stat tiers compared to DET (i.e. These findings don’t factor in any other raid buffs, but the assumption is that the more raid buffs you have during this window will widen the difference between what these rotations are predicting due to multiplicative gains of stacking these raid buffs with your Devilment / Technical Finish. Using Flourish while any of these procs are already active is a significant DPS loss. Additionally, Wildfire is guaranteed to never crit nor DH, therefore this ability also will not get any value from Devilment. Magic: The Gathering and its respective properties are copyright Wizards of the Coast. If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! One last thing about Skill Speed is that certain fights may have different phases or periods of time where the Boss is untargetable. Using Flourish when the Fan Dance III proc is already active is a loss of 200 potency. Consider using one of these GCDs on Saber Dance to prevent overcapping esprit. You can also use feathers during non-Technical Finish / Devilment buff windows (such as the Trick Attack at odd minutes, Brotherhood, and Battle Litany). Part of DNC’s rotation is keeping a buff up called Standard Finish that increases your damage by 5%. Both of these events are rare (< 1% of the time), but lead into some interesting theorycrafting about how to optimally plan for a Technical Finish window given a wide range in amount of esprit that could be generated. It pairs well with topping the party off before or after raid wide damage occurs. This will place Closed Position on the party member who is in that slot based on how you have your party list sorted. After successfully pressing the required steps, the Standard Finish icon will be highlighted which when pressed will finish the dance and return your skills back to normal. Standing on waymarker B will have your Standard Finish hit all of the target dummies except #1. Although certain jobs execute more weaponskill or spell GCDs than others due to buffs that increase their speed, this generally isn’t as impactful on our personal DPS when compared to the amount of DPS our Dance Partner gains from having our Standard Finish damage% buff and Devilment crit/dh% buff. However, one key thing to point out about Shield Samba is that it cannot be used while you are dancing. This can be used pre-pull in a raid fight to help the party run to the boss faster right as the countdown hits zero. You are a wanderer without a shadow. Copy to clipboard failed. FFXIV: Deepshadow Scale Mail of Casting Posted on August 11, 2019 by Aywren Sojourner I’ve been trying to keep up with capping my weekly Tomes of Phantasmagoria — you know they’re reaching for names when they come up with something like that. Ninja is one of the lower jobs when it comes to personal DPS (~10-15% less damage than Samurai), but it is one of the best jobs when it comes to burst 2 minute windows to make use of Devilment. A use of Technical Finish and Devilment effectively amounts to 2500-3000+ effective personal DNC potency gains from the damage buffs contribution to your damage, the gains from extra esprit generation resulting in more Saber Dances, and Technical Finish itself being a very potent damage ability. However, between 21-35+% of total damage occurring under Devilment showed the same peak in expected damage value at the same specific stat tiers of DET / DH (at 1965 DET and 2864 DH or 39.5% DET / 60.5 % DH). This ability is not always needed in Savage fights. There are some mechanics where this will not prevent the knockback effect, but it is useful for preventing knockbacks in a lot of situations. If overcapped esprit would occur, the expected amount of overcapped esprit would factor into the effective potency total by subtracting 53.4 potency per 10 esprit lost in this way (average value of 10 esprit compared to average GCD). Using either of these buffs when they are already active will override the crit/dh buff from Devilment and the damage% buff from Technical Finish. If you have an opportunity to hit 2 or more targets during this Technical Finish in the opener, it is better to use a Reverse Cascade here instead and save the Rising Windmill proc for when you can hit 2+ targets (such as the Living Liquid opener in The Epic of Alexander). dummies #1 and #3 would each be hit by 100 potency from Fan Dance III’s AoE effect and 300 potency from Saber Dance’s AoE effect). Double+ weaving on the oGCD of a Standard/Technical Finish and Triple+ weaving for regular GCDs should never be done due to the severe clipping of your GCD which would cause losses in the number of GCDs you execute in a fight as well as potentially drifting certain abilities because of these clips. No portion of this website may be used without expressed written consent. Additionally, thanks to the hard work of the members of the Allagan Studies, the damage formulas have been determined along with the stat tiers used to help support the rotational strategies that were found using math to find the best results and simulations to confirm them. Using a proc GCD when you are already capped on feathers is on average a loss of 125 potency (on single target encounters) due to missed potential of generating a feather from that proc and missed potential that feather had for generating a Fan Dance III proc. Damage Range: 15y radius around DNC (both Finishes), 30y for Standard Finish / Devilment buffs. Successfully executing the correct number of steps will determine how much potency Standard Finish does on the primary target (closest target to the DNC) and any additional targets as well as how much damage% buff will be received by you and your dance partner with the Standard Finish 60s buff. For the most part, Dance Partner Swapping should only be done in high end environments such as optimized speed kills. The easiest way to increase these stats is simply by upgrading gear pieces for higher ilvl items that provide more DEX and higher ilvl weapons with more Weapon Damage. However, if you are at a part of the fight where there is little raid wide damage, you can consider running on top of the tank (if it is safe to do so) and casting it on them to give them a very small, free spot heal. Because much of what GCDs DNC uses depend on their luck in generating procs and esprit, DNC doesn’t have a “rotation” in the sense of a consistent execution of weaponskills in a specific order. The Fan Dance III proc that is generated from Flourish can be double weaved and used after Devilment. Shadowless, a free online Adventure game brought to you by Armor Games. However, the personal DPS gain for the DNC from these extra Sabers Dances ends up being equal to AT MOST 5% of the DPS contribution you give to your Dance Partner from Standard Finish and Devilment. This opener uses your cooldowns in the following order: Technical Step/Finish, Flourish, Devilment, Standard Step/Finish. However, for E8S, the tank on the West side of add phase will not be able to silence both Earthen Aether adds, which then requires a ranged physical damage dealer to be on that side as well in order to cover all of the silences needed for add phase. During Technical Finish, our esprit generation is considerably faster than normal and being limited to only 2 GCDs to use Saber Dances can result in overcapping esprit during technical windows where we get lucky with esprit generation. Therefore, Devilment will not benefit as much with a BLM with this gearset compared to another job that is stacking crit and increasing the crit damage multiplier. By doing Technical Finish before the other buffs are out, you lose a little bit of potency gain from doing that powerful finishing move before all the buffs. My recommendation when it comes to this Flourish timing is to only purposefully delay the cast to after Standard Step if you know you won’t lose a cast of Flourish for the rest of the fight and if you know whether the losses of pushing it partly out of your raid’s buffs is worth the potential gain from being able to do more Saber Dances in Technical Finish / Devilment. Additionally, their burst every 2 minutes is strong and consistent, allowing them to be able to make good use of Devilment. Choose your product line and set, and find exactly what you're looking for. CPU: Intel® Core™i5 2.4GHz or higher; CPU SPEED: Info; RAM: 3 GB; OS: Windows® 7 32/64 bit, Windows® 8 32/64 bit, Windows® 8.1 32/64 bit, Windows® 10 32/64 bit Lastly, SAM’s GCD speed is rather quick allowing for decent esprit generation due to higher number of GCDs in a fight. In order to avoid losing a proc while also using Flourish on cooldown, we can intentionally save esprit to use a Saber Dance to help buffer our GCD in preparation for Flourish. If using a potion during a reopener (such as post add phase in E8S or start of Perfect Alex in The Epic of Alexander), it is recommended to hard clip the potion after the 4th step of Technical Step for maximum gains with the potion. This means we only have 2 GCDs that can be used on something other than Flourish GCD procs (such as Saber Dance). NIN still generates more esprit than your average job that has no speed enhancement of GCDs. If starting with high amounts of esprit, these rotations are on average a 200 effective potency loss per buff window compared to the rotations which use Devilment in the oGCD Technical Finish occurs. When activating Standard Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow). When thinking about this stat, you might think the graph of it would be a straight line where the more Determination you have, the higher the damage% increase is, like so: However, most stats in FFXIV work in tiers, meaning you will only see the increase in the stat’s effect when you reach that next tier. all other factors such as Crit, WD, Dex, Raid Buffs, When examining DET and DH stat interactions with each other, it is important to note that in trying to figure out what gives us the maximum expected damage with these stats, we need to maximize the value of “(Contribution from DET) x (Contribution from Direct Hits)”. short for global cooldown, most weaponskills and spells in FFXIV are on a base global cooldown timer of 2.5 seconds (meaning once you activate that weaponskill or spell, you cannot execute another one for 2.5 seconds). short for off global cooldown, these are abilities that are not on the global cooldown and instead have an independent cooldown. Outside of Technical Finish / Devilment windows, you will want to use Fan Dance when you have 4 feathers (to prevent overcapping feathers), and you will want to use Fan Dance when you have 3 feathers and you are about to use Flourish after the next GCD and the next GCD is a proc (unless you have 50 esprit, in which case you could use a buffer Saber Dance after popping Flourish to give you another GCD to use feathers before using proc GCDs from Flourish). Therefore, when looking at obtainable options from melding combinations, the maximum expected damage was calculated for 2067 DET and 2762 DH (42.0 % DET / 58.0 % DH) which is the stats for current BiS for DNC as of patch 5.25. To add tags, simply start typing the tag you're after. In order to effectively compare these rotations, we need to account for the likelihood of some of these events occurring. In addition to providing the Dancer and their Dance Partner with a damage% buff, both players will also receive an esprit generation buff. Yes this line is intentional. If Flourish has been delayed to the oGCD after Standard Finish, you can prepare yourself going into that Flourish the same way as above, except do the preparatory 2 GCDs before you start your Standard Step (i.e. Shadowless Set (ilvl 475) Dungeons: The Heroes’ Gauntlet (Currently in Expert Roulette) Rare Desynthesis Items: Sublime Solution, Dried Hi-Ether, **Craft Intermediate Materials (e.g. In order to determine who would be better to Dance Partner, the easiest thing would be to use ACT (damage parsing tool) to determine who is doing more damage. Gamer Escape: Gaming News, Reviews, Wikis, and Podcasts Gaming Community featuring News, Reviews, Wikis, and Podcasts There are also 2 more waymarkers B and A that are 5y apart from each other and waymarker B is 5y away from target dummy #4. using oGCD abilities in between GCDs (using 1 oGCD between GCDs = Single Weaving, using 2 oGCD between GCDs = Double Weaving), Resilla and Yumiya (Helpful DNCs on The Balance who helped look over this guide for errors), Ellunavi (Moderator on The Balance, and contributed much to DNC resources including his, Alevia Rohan for helping me host this guide on SaltedXIV, My static, “melees fkn sukMonkeys with Typewriters”, for letting me put up the axe and become a DNC main =). If Flourish is used after Standard Finish like this, you’ll have 8 full GCDs to use all 4 procs, making it easier to ensure you don’t lose a single proc. With Standard Step having a 30 second cooldown, both of these buffs should theoretically be up 100% of the time on both you and your partner when keeping Standard Step off cooldown as much as possible. That means if we are at a 2.50 GCD tier, using Standard Step is equal to the same amount of time it takes to use 2 regular weaponskill GCDs. Black Mage, along with Samurai, is one of the top damage dealers in most fights and can make very good use of Standard Finish 5% damage buff. Dance Partner swapping is when you change your Dance Partner partway through a fight. If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). In the graph below, you can see that DET and DH secondary stat values are near equal to each other while under the effect of Devilment (the peak in this graph occurs at 47.6% DET / 52.4% DH). The final Standard Finish triggers a 1.5s GCD. Given that Crit sees the greatest gains for DNC as a secondary stat, our focus in itemization will be to maximize Crit and then use the rest of our secondary stats for DET / DH. It is also noteworthy that SAM’s DoT (Higanbana) snapshots the Devilment’s crit/dh buff for the full 1 minute duration of the DoT. Essentially, proper itemization increases your DPS before you even step into the fight. SMN can line up their trance windows with Devilment, however, there are situations where it is better for SMN to rush their trances which may desync it from Devilment in some fights. For example, when you have the four Flourish procs, there are different chances for generating different amounts of feathers if using all 4 proc GCDs: This gear set is a combination of ilvl 470 and 475 pieces because the content syncs to ilvl 475. Jun 28th 2019 Updated site for Shadowbringers (5.0)! Yu-Gi-Oh! Check the About page for information and thank yous! That’s all you need to know for how to unlock Dancer in FFXIV Shadowbringers and how to play as Dancer at a basic level. Lastly, MNK is the fastest job with a ~1.96s GCD. Main Page; Getting Started. What this would look like is: When reapplying Closed position, you can use a macro that targets a specific party member and casts “Closed Position” on them. Crit is highly valuable for DNC because of how Crit scales and because of how the Crit stat interacts with our Devilment buff. Additionally, you have 4 more GCDs that mirror the way Cascade, Fountain, Reverse Cascade, and Fountainfall work in an AoE setting called Windmill, Bladeshower, Rising Windmill, and Bloodshower. At current SAM bis stat tiers (5.2), assuming no other raid buffs, Devilment will provide the SAM with a 15.7% expected damage increase (with more and more crit with future gear upgrades from future raid tiers, this will increase further due to the crit multiplier increasing with the crit hit stat). 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